C++Builder XE6 Frequently Asked Questions

General Questions

What is Embarcadero C++Builder XE6?

Embarcadero® C++Builder® XE6 is the first multi-device, standards-based C++ solution for rapidly building high performance, natively compiled apps for Windows, Mac, iOS and Android. Deliver modern apps faster by targeting mobile, desktop and server platforms from a single development project with the full power of the Standard C++ language.

Which editions are available and what are the differences between the editions?

C++Builder XE6 is available in five editions – Starter, Professional, Enterprise, Ultimate and Architect. See the C++Builder product editions page and feature matrix for details on the differences between the editions.

What's new in C++Builder XE6?

C+Builder XE6 is filled with hundreds of new features and enhancements to help you build and update applications for Windows, Mac OS X, iOS and Android.

New features include:

  • New for Windows/VCL developers: TaskBar component, App Tethering, new VCL styles, menu styling, sensor components, TWebBrowser enhancements
  • New for FMX on desktop and mobile development: Monetize mobile apps with in app purchases and in app advertising, cloud service integration with BaaS components for Parse and Kinvey, accessibility improvements and develop apps for Google Glass
  • New for C++ developers: Develop Android apps in C++, 64-bit package support, find definition and find references
  • Core enhancements: Database and FireDAC enhancements, FDMemTable, Database Explorer for FireDAC, Apache support (WebBroker), OminiXML library support, DirectX 11 headers, DataSnap performance and updated wizards, RTL refactoring and enhancements, FireDAC Informix driver updates, Apache C++ support

...and much more including quality and performance improvements throughout.

Features vary by edition. iOS and Android app development is available in Professional edition with the Mobile Add-On Pack and in Enterprise, Ultimate and Architect editions.

For more information on the newest features in C++Builder XE6, be sure to visit the C++Builder What's New page and the feature matrix.

Is the C++Builder 64-bit compiler available and how can I get it?

Yes, the 64-bit Windows compiler is included in C++Builder XE5.

What does C++Builder include?

  • C++Builder - Multi-device C++ development for Windows, Mac, iOS and Android.
  • DB PowerStudio XE5 Dev edition (in Ultimate edition only) – DB PowerStudio provides fast SQL database development, database change management, SQL profiling, and SQL tuning
  • ER/Studio 9.5 Developer Edition (in Architect edition only) – ER/Studio helps data architects discover, document, and re-use data assets and gives you the power to easily reverse-engineer, analyze, and optimize existing databases.
  • InterBase Developer Edition and InterBase ToGo (in C++Builder Professional edition and above) – InterBase Developer Edition provides developers with the best cross-platform database to build and test database applications for embedded and SME applications.
  • IBLite database for iOS with free deployment license (in Professional with Mobile Add-On, Enterprise, Ultimate and Architect editions) – Use this new edition of InterBase in your mobile apps and deploy free. InterBase ToGo for iOS is also available (sold separately) for developers who want a more feature rich database with encryption to embed in their apps.
  • Additional Tools - C++Builder includes a comprehensive set of additional tools to help you do more than ever before. These are generally special editions of the tools created to be bundled with C++Builder and the feature sets may differ from the full commercial versions.
    • FastReport VCL RAD edition and FastReport FMX Embarcadero Edition from Fast Reports so you can quickly design and generate reports
    • TeeChart Standard from Steema provides quick and easy-to-use charting components
    • CodeSite Express logging tools for building quality applications
    • AQtime Standard from SmartBear for performance profiling
    • Beyond Compare Text Compare lets you view differences between source files
    • IntraWeb from Atozed for building web applications in the same way you build C++Builder applications

How can I do mobile development with C++Builder XE6?

Mobile development features for iOS are available in the following editions of C++Builder XE5:

  • Professional with Mobile Add-On Pack
  • Enterprise
  • Ultimate
  • Architect

Professional edition without the Mobile Add-On Pack and Starter edition do not support mobile development.

Mobile development features are also included in all editions of Embarcadero RAD Studio XE5.

DataSnap Mobile Connectors are available in Enterprise edition and above.

When developing for iOS, you will also need a Mac computer for development and running in the simulator. You will need an Apple Developer account to test and deploy to iOS devices. Additional details are available in the online and product documentation.

What is FireDAC?

FireDAC provides easy-to-use, high performance, multi-device enterprise database connectivity for Delphi, C++Builder and RAD Studio. With its powerful universal architecture FireDAC enables direct access from your application from your Windows, iOS and OS X applications to Oracle, SQL Server, InterBase, DB2, Firebird, SQLite, IBLite, MySQL, PostgreSQL, SQL Anywhere, Advantage DB, Access, Informix, DataSnap and more. In addition to blazing speed and universal access, FireDAC also supports vendor specific database features as well as deployment across multiple client operating systems and device platforms.

How can I get FireDAC for C++Builder XE6?

FireDAC is include as part of the install. Features vary by edition with local/embedded database connectivity to select databases in Professional edition and local/embedded plus enterprise database connectivity in Enterprise edition or higher, or with purchase of the Client/Server Add-On Pack for Professional. More information is available at http://www.embarcadero.com/products/rad-studio/firedac.

Are earlier version licenses included with C++Builder XE6?

Yes. With C++Builder XE6 Professional edition and above, you get access to licenses for older versions – C++Builder 2007-XE5 and C++Builder 6. See the C++Builder Previous Versions web page for further details.

Can I give away or sell my older version licenses?

No. They are considered part of your XE6 license and are tied to your user account. They cannot be given away or sold.

If I already had an earlier version and requested my free earlier version license, why do you send my same earlier version serial number again instead of a second one?

Your earlier version license and the XE6 you upgrade to are considered one named user license that covers both versions. If you already own an earlier version and go to the web page and request the same version license, you will just get a re-send of your existing serial number.

If I buy an Architect or Ultimate edition, why do I only get Enterprise editions of some of the older licenses?

Some of those earlier products are only available as Professional and Enterprise editions.

Why can't I get version 2006 or the much older versions?

Version 2006 included some third party licensed code that we are no longer able to ship. C++Builder 5 and earlier were discontinued years ago and we don't have plans to bring them back.

Why can't I manage C++Builder 6 licenses via my network license manager?

That version used an earlier version of our licensing technology.

Why is there a limit of 180 days to request my earlier version licenses?

We can't guarantee that the older versions will be available indefinitely, so you should be sure to download your earlier version software and licenses within 180 days.

Which localized languages are the older versions available in?

The earlier versions are available in English, French, German and Japanese. For versions 2007 and later, there is a single download and you choose the language at install time. For version 6, there is a separate download for each localized version.

Where can I purchase C++Builder? How much does it cost?

You can view pricing and purchase C++Builder from one of our valuable partners or our online Embarcadero Shop site. See http://www.embarcadero.com/how-to-buy for more information.

What is the License Recharge Plan?

The RAD License Recharge Plan allows you to continually recharge your RAD Studio, Delphi or C++Builder license with every major release at an affordable License Recharge fee for each release. Rather than trying deciding which release to upgrade to each year, with the Recharge Plan you can now stay up-to-date with every release and all the latest new features, OS versions and new device support all year long - all for less than the price of one single annual upgrade. Learn more at http://www.embarcadero.com/products/rad-studio/recharge.

What is Support and Maintenance for C++Builder?

Support and Maintenance can be purchased at the time you purchase your C++Builder product or upgrade. The support and maintenance agreement gives you a year of upgrades (including major version releases) and a specified number of support incidents. See the Support dropdown menu item of our web site for additional information.

Where can I get the latest updates for C++Builder?

Updates and additional software for C++Builder users are available on the registered users download page at http://cc.embarcadero.com/reg/c_builder. More major new feature upgrades are available only to users with current Maintenance agreements. Notifications for those upgrades are delivered via email and the upgrades can be downloaded via the Maintenance Portal web site by following the instructions in the email.

Is C++Builder available in languages other than English?

C++Builder is available in English, French, German and Japanese. The installer lets you choose any combination of languages and it's easy to switch between languages in the IDE.

Which types of licenses are available?

C++Builder is available with multiple licensing options including:

  • Individual named user licenses delivered via electronic software delivery (ESD) as a download and serial number. Discounted 5-packs and 10-packs are also available.
  • Network Named and Concurrent user licenses which provides the additional flexibility of managing licenses on a license server plus software provisioning
  • Network licenses managed by Flexera FlexNet are available on a special request basis
  • Academic individual licenses for students and educators as well as volume licenses for classroom use

What are the limitations of the Academic editions?

The Academic edition can be used only for learning in an academic or classroom environment. Educational institutions cannot use the academic version to produce software for use within their institution. Academic products do not qualify for upgrade pricing to commercial licenses.

Who qualifies for the upgrade pricing on C++Builder XE6?

You can visit our online store at https://store.embarcadero.com to see the upgrade qualifications or http://www.embarcadero.com/upgrade-requirements-and-return-policy.

Academic products do not qualify for upgrade pricing.

How is InterBase licensed in C++Builder?

InterBase XE3 Developer Edition is InterBase XE3 Server licensed for up to 20 users (80 database connections). The InterBase software is automatically installed with a default install of C++Builder XE6 and licensed with your C++Builder serial number. An InterBase ToGo developer license is also included in your C++Builder license. You can deploy InterBase ToGo for testing purposes using the InterBase ToGo Test Deployment serial number included as part of your C++Builder order delivery email. This is not available for Network license users.

When you're ready to deploy applications using InterBase, Embarcadero offers a variety of editions (Desktop, Server and To-Go) and a variety of licensing options (flexible server licensing, multi-packs and OEM licensing). Contact Embarcadero Sales or partners for more information. See the license terms in the C++Builder license.rtf file for additional licensing details.

To obtain your free IBLite deployment license, use the IBLite serial number in your order delivery email and follow the instructions to generate a license file that you will use to distribute IBLite with your iOS applications.

Where can I find the open source project for the Subversion integration C++Builder?

The open source project is http://sourceforge.net/projects/radstudioverins/. The repository for the open source code is available from the "Code" tab when you're logged in to SourceForge web site or at https://radstudioverins.svn.sourceforge.net/svnroot/radstudioverins/trunk/.

What is the support status for different versions of C++Builder?

See the Supported Versions List for the latest information by version.

Technical Questions

Can I develop applications on one version of Windows and deploy to others?

Yes. You develop applications on the Windows OS that is most productive for you, so you can develop applications on your choice of operating systems (Windows 8, Windows 7, Windows Vista, Server 2012 or Server 2008).

Can I write a single application to deploy to both Windows and Mac using C++Builder and the FM Application Platform?

Yes. You can create a single application and deploy to Windows and Mac OS X. You can also create iOS and Android mobile apps from the same codebase.

How do the DataSnap Mobile Connectors work? Do I build the full mobile application with C++Builder?

The DataSnap Mobile Connector feature generates connectivity code that you can incorporate into mobile applications for iOS, Android, Blackberry and Windows Phone 7. You develop your mobile applications using the standard development tools and languages for each platform such as Objective C with the Xcode IDE for iOS, Java for Android and Blackberry, or Silverlight for Windows Phone 7. You then use the DataSnap Mobile Connector code to provide connectivity to your native C++Builder or Delphi DataSnap server.

Which languages, platforms and devices are supported with the DataSnap Mobile Connectors?

The following mobile platforms are currently supported by the various DataSnap Connectors:

  • Android 2.x, 3.x, or 4.x (Java)
  • BlackBerry Java SDK 5 and 6 (Java)
  • Windows Phone 7 (C# Silverlight--all devices compatible with the platform)
  • iOS 4.x, 5.x, 6.x (Objective-C)

What are the system requirements for C++Builder XE6?

  • 1 GB RAM (2 GB+ recommended)
  • 3-27 GB free hard disk space depending on edition and configuration
  • DVD-ROM drive (if installing from a Media Kit DVD)
  • Basic GPU – Any vendor DirectX 9.0 class or better (Pixel Shader Level 2)
  • Intel® Pentium® or compatible, 1.6 GHz minimum (2GHz+ recommended)
  • 1024x768 or higher-resolution monitor
  • Mouse or other pointing device
  • Microsoft® Windows 8 or 8.1 (32-bit and 64-bit)
  • Microsoft® Windows 7 SP1 (32-bit and 64-bit)
  • Microsoft® Windows Vista™ SP2 (32-bit and 64-bit) requires administrator rights
  • Microsoft® Windows Server® 2008 and 2012 (32-bit and 64-bit)
  • C++Builder can also be run on Mac OS X by using a virtual machine (VM) such as VMware Fusion or Parallels hosting Windows Vista, 7 or 8

For developing 64-bit Windows applications
PC running a 64-bit version of Windows or a 32-bit development PC connected with a PC running a 64-bit version of Windows

For developing Mac OS X applications
PC running Windows connected with an Intel-based Mac or a Mac running Windows in a VM, with 2 GB RAM or more, running OS X 10.9 (Mavericks) or 10.8 (Mountain Lion)

For developing iOS applications
PC running Windows connected with an Intel-based Mac or a Mac running Windows in a VM, with 2 GB RAM or more, running OS X 10.9 or 10.8 with the latest version of Xcode that supports iOS 6.x or later. An Apple Developer account is required to deploy iOS apps to physical devices.

Supported deployment platforms
PCs and tablets with Intel/AMD processors running Windows Vista, 7, 8.x or later. Macs running OS X 10.8 or later. iPhone 3GS or later, iPad, or iPod Touch 4th Generation or later running iOS 6.0 or later. Android phones and tablets: ARMv7 devices with NEON support, running Android Gingerbread (2.3.3-2.7), Ice Cream Sandwich (4.0.3, 4.0.4), Jelly Bean (4.1.x, 4.2.x, 4.3.x), KitKat (4.4x) or later.

Will applications built with C++Builder XE6 run on older versions of Windows including Windows XP, 2000, 95, 98 and Me?

Because of the use of Unicode as the default string type, Windows 98, 95, and ME will not run applications produced with C++Builder 2009 or later. These operating systems do not support Unicode strings, and Microsoft has dropped support for them.

Applications built with C++Builder 2009-XE2 and VCL will run on Windows 2000 or later. Applications built with C++Builder XE3-XE5 will run on Windows XP and later. Applications built with C++Builder XE6 will run on Windows Vista or later and should (unofficially) also run fine on XP.

Will Android apps created with C++Builder run on all Android devices?

Apps created C++Builder XE6 are designed to run on Android phones and tablets: ARMv7 devices with NEON FPU support, running Android Gingerbread (2.3.3-2.7), Ice Cream Sandwich (4.0.3, 4.0.4), Jelly Bean (4.1.x, 4.2.x, 4.3.x) or KitKat (4.4.x). Compatibility may vary based on device hardware and specs. Click here for more details on the supported Android versions and devices, including devices we have tested.

What do I need to do to move my existing 32-bit C++Builder applications to 64-bit?

The C++Builder 64-bit information page at http://www.embarcadero.com/products/cbuilder/64-bit has videos, information, resources and tips on creating 64-bit applications with C++Builder.

What are the prerequisites for installing C++Builder?

To install, you will need to have the following installed on your system:

  • The Microsoft .NET Framework 3.5 or higher
  • The Microsoft Visual J# 2.0 Redistributable Package
  • Windows Internet Explorer® 6.0 or higher
  • MSXML 6

The installer will install the prerequisite software if you don't already have it installed.

Can I develop OS X and iOS apps if I don't have a Mac computer on site?

You can use an online service like MacinCloud to run OS X apps that you create with C++Builder. Access to a physical Mac machine is required for iOS on-device testing.

I'm wondering about moving my existing code to Unicode. What do I need to do?

Most existing code will work fine using the new default UnicodeString. Code that does byte level manipulation of string data, or that carries data in string variables probably needs to be examined and perhaps updated to account for the new character sizes inherent in Unicode string data. For more information, see the documentation and Embarcadero Developer Network for information about moving existing code to Unicode.

Do I have to register my copy of C++Builder XE6?

Yes. When you first run the product, a small application will open and ask you to register the product. Once that is done, and your product key is validated, then your product will be registered and installed.

Can I open my projects created with earlier versions of C++Builder?

Yes, you should be able to do so, depending on the installed components required by your projects. C++Builder XE5 uses the MSBuild system for the build engine, and thus requires a new project file if you are upgrading from version 2007 or earlier. However, the IDE will seamlessly update your projects to the new format.

Why do I need to install the Microsoft .NET runtimes and SDK with C++Builder?

Some of the functionality of the IDE requires these software packages.

Will my users / customers need the .NET runtimes / SDK in order to run my apps built with C++Builder?

No. Applications produced with C++Builder do not require any .NET runtime support. The product produces native compiled Windows applications based on the Windows API.

What are the differences between the ER/Studio Developer Edition data modeling capabilities in C++Builder Architect and the standard ER/Studio product?

The ER/Studio Developer Edition data modeling and visualization in C++Builder Architect is a subset of the full ER/Studio. C++Builder Architect doesn't include metadata import/export capabilities or access to ER/Studio team repository servers. It includes limited reporting functionality (HTML only). The ER/Studio functionality in C++Builder Architect supports a specific set of databases in line with those supported by dbExpress, while the full ER/Studio products offer flexible configurations for those databases and more.

Can I install C++Builder XE6 on a machine with previous versions of RAD Studio, Delphi or C++Builder on it?

Yes, C++Builder XE6 coexists nicely with earlier versions of RAD Studio, C++Builder and Delphi.

What's different about C++Builder versus competing products?

What makes C++Builder the best choice for you? We've outlined a few key characteristics in the table below.

Key CharacteristicsHow does Embarcardero C++Builder
stand above the rest?
Multi-Device Development

Multi-Device app development means you don't have to support multiple development projects to deliver your app natively on multiple platforms (Windows, Mac OS X, iOS and Android).

How is C++Builder unique?

  • Most vendors who support multi-device development do so via web technologies, scripting or VMs, which are not as optimal as a true native solution.
  • C++Builder makes it easy to build script-free true native apps for multiple devices that expose the full range of capabilities and performance in the underlying devices.
  • Building your C++ app using C++Builder eliminates the need to engage in multiple development efforts for the same application on multiple platforms. This means you get to market faster on multiple devices for the first release – and every release after that – while keeping costs down.
True Native Apps

True Native app development lets you deliver script-free device native apps optimized for each underlying hardware platform – creating faster, richer apps that end users love.

How is C++Builder unique?

  • Many tool vendors are using the term "native" app development to describe web technologies and scripts wrapped into an app package to deliver an app-like user experience. This approach means that developers are limited in both performance and capabilities.
  • True native C++ apps built in C++Builder are script-free and run directly on hardware CPU delivering the following advantages:
    • Fast – Uncompromised native device performance with full native API and CPU control when you need it, and not limited by or slowed by script interpreters and VMs.
    • Predictable – Apps run directly on the device CPU, as intended by the device vendors, and are not slowed by additional software layers and random garbage collection.
    • Better User Experience (UX) – Apps take full advantage of device capabilities and performance.
Rapid On-Device Prototyping

Rapid On-Device Prototyping lets you create a visual prototype, incorporate feedback, and get your app to market fast.

How is C++Builder unique?

  • Most visual prototyping environments only create a visual mock-up; they do not generate a working prototype. This means clients and team members can't truly experience the app concept and developers also must start from scratch when moving from prototype to development.
  • "Rapid On-Device Prototyping" in C++Builder lets developers or designers quickly create no-code visual mockups with live data or simulated data and deploy to actual target devices (PC, tablet) or simulate on Windows or Mac giving clients and team members a far more accurate and impressive prototype experience.
  • C++Builder prototypes use actual framework objects, so developers can go from prototype to development without wasted effort, saving development time and resources.
High Security

Build natively secure apps by coding them to run directly on the device.

How is C++Builder unique? 

  • Many app development vendors use Java and JavaScript runtimes which are notorious hacker targets, presenting inherent security risks on mobile devices.
  • C++Builder allows for true native app development, so your code runs directly on the device, reducing the risk of third party attacks.