C++Builder Frequently Asked Questions

C++ Builder is the award winning rapid C++ application development toolset for native Windows, Mac, and Mobile development, with broad Cloud and IoT support. It features updated CLANG 3.3 and C++11 support with the fastest Windows 10 and multi-device development tools. C++ Builder is your choice for ultra-fast Enterprise Strong Development™. Enhancements include double the available memory for large projects, extended multi-monitor support, improved Object Inspector, and much more. C++ Builder is 5x faster for development and deployment across multiple desktop, mobile, cloud, and database platforms including 32-bit and 64-bit Windows 10.

C++Builder – The Standard C++ Application Development Platform for Windows 10, Mac, Mobile and IoT.

ER/Studio 9.5 Developer Edition (in Architect edition only) – ER/Studio helps data architects discover, document, and re-use data assets and gives you the power to easily reverse-engineer, analyze, and optimize existing databases.

InterBase Developer Edition and InterBase ToGo (in Professional edition and above) – InterBase Developer Edition provides developers with the best cross-platform database to build and test database applications for embedded and SME applications.

IBLite database for Windows, OS X, Android and iOS with free deployment license (in Professional with Mobile Add-On, Enterprise and Architect editions) – Use this new edition of InterBase in your mobile apps and deploy free. InterBase ToGo is also available (sold separately) for developers who want a more feature rich database with encryption to embed in their apps.

Additional Tools – C++Builder includes a comprehensive set of additional tools to help you do more than ever before. These are generally special editions of the tools created to be bundled with C++Builder and the feature sets may differ from the full commercial versions.

  • FastReport VCL RAD edition and FastReport FireMonkey Embarcadero Edition from Fast Reports so you can quickly design and generate reports
  • TeeChart Standard from Steema provides quick and easy-to-use charting components
  • CodeSite Express logging tools for building quality applications
  • AQtime Standard from SmartBear for performance profiling
  • Beyond Compare Text Compare lets you view differences between source files
  • IntraWeb from Atozed for building web applications in the same way you build C++Builder applications

C++Builder is available in English, French, German and Japanese. The installer lets you choose any combination of languages and it's easy to switch between languages in the IDE.

You can view pricing and purchase C++Builder from Embarcadero Sales, one of our valuable partners, or our online Embarcadero Shop site.

Update Subscription can be purchased at the time you purchase your C++Builder product or upgrade. The Update Subscription agreement gives you a year of upgrades (including major version releases) and a specified number of support incidents. See the Support dropdown menu item of our web site for additional information.

With Update Subscription, you get the latest feature updates and upgrades as they are released. The mobile functionality in C++Builder may have frequent upgrades and feature updates. Update Subscription is generally the most cost effective way to stay up-to-date with the latest versions.

Updates and additional software for C++Builder users are available on the registered users download page at http://cc.embarcadero.com/reg/c_builder. More major new feature upgrades are available only to users with current Maintenance agreements. Notifications for those upgrades are delivered via email and the upgrades can be downloaded via the Maintenance Portal web site by following the instructions in the email.

You can visit our online store and the upgrade qualifications page.

Academic products do not qualify for upgrade pricing.

C++Builder is available in four editions – Starter, Professional, Enterprise and Architect. See the C++Builder product editions page and feature matrix for details on the differences between the editions.

For more information on the newest features in C++Builder, be sure to visit the C++Builder What's New page and the feature matrix.

C++Builder is available with multiple licensing options including:

  • Individual named user licenses delivered via electronic software delivery (ESD) as a download and serial number. Discounted 5-packs and 10-packs are also available.
  • Network Named and Concurrent user licenses which provides the additional flexibility of managing licenses on a license server plus software provisioning.
  • Network licenses managed by Flexera FlexNet are available on a special request basis.
  • Academic individual licenses for students and educators as well as volume licenses for classroom use.

Yes, 10 Seattle and below are included with your 10.1 Berlin purchase. See the C++Builder Previous Versions web page for further details.

No. They are considered part of your license and are tied to your user account. They cannot be given away or sold.

Your earlier version license, and the version you upgrade to, are considered one named user license that covers both versions. If you already own an earlier version and go to the web page and request the same version license, you will just get a re-send of your existing serial number.

Some of those earlier products are only available as Professional and Enterprise editions.

We can't guarantee that the older versions will be available indefinitely, so you should be sure to download your earlier version software and licenses within 180 days.

The earlier versions are available in English, French, German and Japanese. For versions 2007 and later, there is a single download and you choose the language at install time. For version 6, there is a separate download for each localized version.

The Academic edition can be used only for learning in an academic or classroom environment. Educational institutions cannot use the academic version to produce software for use within their institution. Academic products do not qualify for upgrade pricing to commercial licenses.

Academic products do not qualify for upgrade pricing.

It could be a little confusing for some customers when they purchase C++Builder and receive seven different serial numbers and download links. We tried to keep it simple by just delivering the license for the purchased version and allow you to request the other licenses as needed.

Version 2006 included some third party licensed code that we are no longer able to ship. C++Builder 5 and earlier were discontinued years ago and we don't have plans to bring them back.

That version used an earlier version of our licensing technology.

Yes. When you first run the product, a small application will open and ask you to register the product. Once that is done, and your product key is validated, then your product will be registered and installed.

InterBase XE7 Developer Edition is InterBase XE7 Server licensed for up to 20 users (80 database connections). The InterBase software is automatically installed with a default install of C++Builder and licensed with your C++Builder serial number. An InterBase ToGo developer license is also included in your C++Builder license. You can deploy InterBase ToGo for testing purposes using the InterBase ToGo Test Deployment serial number included as part of your C++Builder order delivery email. This is not available for Network license users.

When you're ready to deploy applications using InterBase, Embarcadero offers a variety of editions (Desktop, Server and To-Go) and a variety of licensing options (flexible server licensing, multi-packs and OEM licensing). Contact Embarcadero Sales or partners for more information. See the license terms in the C++Builder license.rtf file for additional licensing details.

To obtain your free IBLite deployment license, use the IBLite serial number in your order delivery email and follow the instructions to generate a license file that you will use to distribute IBLite with your Windows, OS X, iOS and Android applications.

The open source project is http://sourceforge.net/projects/radstudioverins/. The repository for the open source code is available from the "Code" tab when you're logged in to SourceForge web site or at https://radstudioverins.svn.sourceforge.net/svnroot/radstudioverins/trunk/.

Mobile development features for iOS are available in the following editions of C++Builder:

  • Professional with Mobile Add-On Pack
  • Enterprise
  • Ultimate
  • Architect

Professional edition without the Mobile Add-On Pack and Starter edition do not support mobile development.

Mobile development features are also included in all editions of Embarcadero RAD Studio.

DataSnap Mobile Connectors are available in Enterprise edition and above.

When developing for iOS, you will also need a Mac computer for development and running in the simulator. You will need an Apple Developer account to test and deploy to iOS devices. Additional details are available in the online and product documentation.

FireDAC provides easy-to-use, high performance, multi-device enterprise database connectivity for Delphi, C++Builder and RAD Studio. With its powerful universal architecture FireDAC enables direct access from your application from your Windows, iOS and OS X applications to Oracle, SQL Server, InterBase, DB2, Firebird, SQLite, IBLite, MySQL, PostgreSQL, SQL Anywhere, Advantage DB, Access, Informix, DataSnap and more. In addition to blazing speed and universal access, FireDAC also supports vendor specific database features as well as deployment across multiple client operating systems and device platforms.

FireDAC is include as part of the install. Features vary by edition with local/embedded database connectivity to select databases in Professional edition and local/embedded plus enterprise database connectivity in Enterprise edition or higher, or with purchase of the Client/Server Add-On Pack for Professional. More information is available at /products/rad-studio/firedac.

Yes. You develop applications on the Windows OS that is most productive for you, so you can develop applications on your choice of operating systems (Windows 8, Windows 7, Server 2012 or Server 2008).

The DataSnap Mobile Connector feature generates connectivity code that you can incorporate into mobile applications for iOS, Android, Blackberry and Windows Phone 7. You develop your mobile applications using the standard development tools and languages for each platform such as Objective C with the Xcode IDE for iOS, Java for Android and Blackberry, or Silverlight for Windows Phone 7. You then use the DataSnap Mobile Connector code to provide connectivity to your native C++Builder or Delphi DataSnap server.

The following mobile platforms are currently supported by the various DataSnap Connectors:

  • Android 2.x, 3.x, or 4.x (Java)
  • Windows Phone 7 (C# Silverlight--all devices compatible with the platform)
  • NEW iOS 7 and 8 (Objective-C)
  • 1 GB RAM (2 GB+ recommended)
  • 3-30 GB free hard disk space depending on edition and configuration
  • DVD-ROM drive (if installing from a Media Kit DVD)
  • Basic GPU – Any vendor DirectX 9.0 class or better (Pixel Shader Level 2)
  • Intel® Pentium® or compatible, 1.6 GHz minimum (2GHz+ recommended)
  • 1024x768 or higher-resolution monitor
  • Mouse or other pointing device
  • Microsoft® Windows 10 (32-bit and 64-bit)
  • Microsoft® Windows 8 or 8.1 (32-bit and 64-bit)
  • Microsoft® Windows 7 SP1 (32-bit and 64-bit)
  • C++Builder can also be run on OS X by using a virtual machine (VM) such as VMware Fusion or Parallels hosting Windows 7, 8 or 10

Installation Prerequisite
The following software will automatically be installed if it not already present on operating system:

  • The Microsoft .NET Framework 3.5
  • The Microsoft Visual J 2.0 Redistributable Package
  • Windows Internet Explorer® 6.0 or higher
  • MSXML 6

For developing 64-bit Windows applications
PC running a 64-bit version of Windows or a 32-bit development PC connected with a PC running a 64-bit version of Windows

For developing OS X applications
PC running Windows connected with an Intel-based Mac or a Mac running Windows in a VM, with 2 GB RAM or more, running OS X 10.9 (Mavericks) or 10.8 (Mountain Lion)

For developing iOS applications
PC running Windows connected with an Intel-based Mac or a Mac running Windows in a VM, with 2 GB RAM or more, running OS X 10.9 or 10.8 with Xcode 5.0 or 5.1.1. An Apple Developer account is required to deploy iOS apps to physical devices.

Supported deployment platforms
PCs and tablets with Intel/AMD processors running Windows 7 SP1, 8, 8.1, 10, Windows Server 2008 or Windows Server 2012. Macs running OS X 10.9, 10.10 and 10.11 (with Update 1). iPhone, iPad, or iPod Touch running iOS 7, 8 and 9. Android phones and tablets: ARMv7 devices with NEON support, Ice Cream Sandwich (4.0.3, 4.0.4), Jelly Bean (4.1.x, 4.2.x, 4.3.x), KitKat (4.4.x), Lollipop (5.x) and Marshmallow (6.x).

Because of the use of Unicode as the default string type, Windows 98, 95, and ME will not run applications produced with C++Builder 2009 or later. These operating systems do not support Unicode strings, and Microsoft has dropped support for them.

Applications built with C++Builder 2009-XE2 and VCL will run on Windows 2000 or later. Applications built with C++Builder XE3-XE5 will run on Windows XP and later. Applications built with C++Builder XE6-XE8 will run on Windows 7 or later.

Apps created C++Builder are designed to run on Android phones and tablets: ARMv7 devices with NEON FPU support, running Android Gingerbread (2.3.3-2.7), Ice Cream Sandwich (4.0.3, 4.0.4), Jelly Bean (4.1.x, 4.2.x, 4.3.x) or KitKat (4.4.x). Compatibility may vary based on device hardware and specs. Click here for more details on the supported Android versions and devices, including devices we have tested.

You can use an online service like MacinCloud to run OS X apps that you create with C++Builder. Access to a physical Mac machine is required for iOS on-device testing.

Yes. You can create a single application and deploy to Windows and OS X. You can also create iOS and Android mobile apps from the same codebase.

Most existing code will work fine using the new default UnicodeString. Code that does byte level manipulation of string data, or that carries data in string variables probably needs to be examined and perhaps updated to account for the new character sizes inherent in Unicode string data. For more information, see the documentation and Embarcadero Developer Network for information about moving existing code to Unicode.

Yes, you should be able to do so, depending on the installed components required by your projects. C++Builder uses the MSBuild system for the build engine, and thus requires a new project file if you are upgrading from version 2007 or earlier. However, the IDE will seamlessly update your projects to the new format.

No. C++Builder produces native Windows and OS X. You can import .NET assemblies as COM objects, but the code produced by C++Builder is strictly native code.

Some of the functionality of the IDE requires these software packages.

No. Applications produced with C++Builder do not require any .NET runtime support. The product produces native compiled Windows applications based on the Windows API.

The ER/Studio Developer Edition data modeling and visualization in C++Builder Architect is a subset of the full ER/Studio. C++Builder Architect doesn't include metadata import/export capabilities or access to ER/Studio team repository servers. It includes limited reporting functionality (HTML only). The ER/Studio functionality in C++Builder Architect supports a specific set of databases in line with those supported by dbExpress, while the full ER/Studio products offer flexible configurations for those databases and more.

Yes, C++Builder coexists nicely with earlier versions of RAD Studio, C++Builder and Delphi.

Yes, the 64-bit Windows compiler is included in C++Builder.

The C++Builder 64-bit information page has videos, information, resources and tips on creating 64-bit applications with C++Builder.